The Chronicles of Miros
The Chronicles of Miros begins.
The area of the mortal plane (Faerun) in which our campaign takes place is known as Miros. We begin in the Western part of this world, home to two major empires, as well as a variety of smaller kingdoms, principalities, and independent cities. In both of these empires, Chondath and Damara, humans are the most populous and dominant race; elsewhere, however, they are in the minority. Humans are, however, inclined towards magic in a way that most other races (the most prominent exception being elves) are not.
In Damara, the threat of dragonborn raiding has led to a civil war between the richer northern islands and the poorer and more rural southern ones, now calling themselves the Confederacy of Rocks. Elsewhere, however, there is relative peace and only limited racial antagonisms.
Our story begins in the capital of the Empire of Chondath, Bastion, where you have recently been contracted in escorting a diplomatic mission, the exact nature of which has not been revealed to you. The destination of this mission is the town of Ridgecrest, located in the high desert at the foot of the mountains far to the west . . .